AwesomeTube Productions
Saturday, August 17, 2013
Thursday, August 15, 2013
New post finally.
Hey everyone, its been a while since I've done a blog post. Anyways thanks again for watching my YouTube vids. Also, mydim3 thinks hes the better LPer so im gonna do a poll to ask everyone whos the better LPer. Poll will run for 2 weeks.
Thursday, November 8, 2012
Saturday, August 18, 2012
Anniversary Week, Day 7
Hey everyone, spencer7x7 here with the final post for anniversary week, wish I can do more of there posts but there are only like 7 days in a week so yea. Anyways, this post will be about one the longest LP ever made: Let's Play VII: Katawa Shoujo 8.
Before I write about KS8, I would like to write about how I discovered the game and other stuff. It was one day at my college, I was bored browsing the web and I was looking up open-source game engines on Wikipedia. One of the I that I never heard of is called Ren'Py, it's a visual novel engine for Windows and etc.
Later on I was looking for games made by it and I looking for the longest VN there, and it was Katawa Shoujo Act 1, their description was :
Katawa Shoujo is a bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan. Hisao Nakai, a normal boy living a normal life, has his life turned upside down when a congenital heart defect forces him to move to a new school after a long hospitalization. Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right. There are five main paths corresponding to the 5 main female characters...
So I decided to try v1 and see how it goes, in fact Season 1 is basically what choices I made in the demo version. Then I decided to do some research on the game and I found the website and found out that the game was still in development. That was when I decided to wait for the full release to do a LP on it. Fortunately, I did not have to wait long because the devs announced the release date later on, which was January 4, 2012, not much since I found out about the game in October.
However, there was the problem of picking a date, there were other LPs I had not finished when the date was announced, and I like to make my release date memorable. LP4 was released 11/11/11, LP5 was released Christmas Eve 2011, so then I decided to make the date March 14, 2012. Not only it was to be released on Pie Day, it was Emi's birthday, which ironically I did not do in the LP.
Anyways about the name and logo.
Since I could not use the Segoe UI font from Microsoft, I decided to use the Ubuntu Light font cause...
it's free to use, and to avoid copyrights. Well aside from the logo KS8 refers to the 8 mian characters:
Hisao, Hanako, Lilly, Rin, Emi, Misha, Shizune and Kenji.
Unlike the Shuffle! LP and like MonkeyStory, this LP has full voice commentary. At first it was a straight commentary, but then mydim3 and I decided to do most of the voice of the characters. mydim3 did Hisao, and I did most of the other characters. Also, this LP is modular meaning that you can watch Season 1 and then so to either Season 2, 3 or 4. This LP was responsible for being :
Before I write about KS8, I would like to write about how I discovered the game and other stuff. It was one day at my college, I was bored browsing the web and I was looking up open-source game engines on Wikipedia. One of the I that I never heard of is called Ren'Py, it's a visual novel engine for Windows and etc.
Later on I was looking for games made by it and I looking for the longest VN there, and it was Katawa Shoujo Act 1, their description was :
Katawa Shoujo is a bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan. Hisao Nakai, a normal boy living a normal life, has his life turned upside down when a congenital heart defect forces him to move to a new school after a long hospitalization. Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right. There are five main paths corresponding to the 5 main female characters...
So I decided to try v1 and see how it goes, in fact Season 1 is basically what choices I made in the demo version. Then I decided to do some research on the game and I found the website and found out that the game was still in development. That was when I decided to wait for the full release to do a LP on it. Fortunately, I did not have to wait long because the devs announced the release date later on, which was January 4, 2012, not much since I found out about the game in October.
However, there was the problem of picking a date, there were other LPs I had not finished when the date was announced, and I like to make my release date memorable. LP4 was released 11/11/11, LP5 was released Christmas Eve 2011, so then I decided to make the date March 14, 2012. Not only it was to be released on Pie Day, it was Emi's birthday, which ironically I did not do in the LP.
Anyways about the name and logo.
The logo is basically a combination of the Katawa Shoujo Heart and the Windows 8 logo.
Since I could not use the Segoe UI font from Microsoft, I decided to use the Ubuntu Light font cause...
it's free to use, and to avoid copyrights. Well aside from the logo KS8 refers to the 8 mian characters:
Hisao, Hanako, Lilly, Rin, Emi, Misha, Shizune and Kenji.
Unlike the Shuffle! LP and like MonkeyStory, this LP has full voice commentary. At first it was a straight commentary, but then mydim3 and I decided to do most of the voice of the characters. mydim3 did Hisao, and I did most of the other characters. Also, this LP is modular meaning that you can watch Season 1 and then so to either Season 2, 3 or 4. This LP was responsible for being :
- Longest LP for now - Including the Grid1 episodes this has 88 episodes and nearly 39 hours!
- 1st LP with episodes licensed via Creative Commons- to be similar license than the game the LP itself is can be mostly reused by other as long as I get credit.
- 2nd LP with Opening, each of the 4 season had an opening for only for the first episode, see previous bullet point on why.
- 1st Modular LP- See previous paragraph.
- 1st "Cancelled LP"
So that's finally it, maybe soon I will do another post about the rest of the LPs released this year, and also next year if I am lucky there ill be another anniversary week. So until then, stay frosty!
Friday, August 17, 2012
Anniversary Week, Day 6: Part 2
Hey everybody, spencer7x7 here with another Anniversary Week post. This time Let's Play VI: MonkeyStory takes center stage.
MonkeyStory is a game made in YoYo games, Game Maker engine. It was mainly developed my Yuri and some other people. This is basically almost a offline version of MapleStory with some changes. The most notable change is that you fight players except on monsters. In game you play as a Monkey and you go through 4 job advancements as you get stronger. You also eventually fight bosses based on GMS players such as Tiger and FangBlade. The game's most recent version is v4.00.
Anyways, this Let's Play marked a new era for WBP because this Let's Play had something everyone has been waiting for a long while: commentary.I know Let's Play ARE supposed to have commentary but in WBP we have our own definition for a Let's Play:"If I'm playing and you're watching, it's a Let's Play". But nevertheless, it was hard doing commentary at first because of the crappy equipment, in this LP we have used 2 different microphones until I used my headset for all my current LPs.
So overall this LP was:
MonkeyStory is a game made in YoYo games, Game Maker engine. It was mainly developed my Yuri and some other people. This is basically almost a offline version of MapleStory with some changes. The most notable change is that you fight players except on monsters. In game you play as a Monkey and you go through 4 job advancements as you get stronger. You also eventually fight bosses based on GMS players such as Tiger and FangBlade. The game's most recent version is v4.00.
Anyways, this Let's Play marked a new era for WBP because this Let's Play had something everyone has been waiting for a long while: commentary.I know Let's Play ARE supposed to have commentary but in WBP we have our own definition for a Let's Play:"If I'm playing and you're watching, it's a Let's Play". But nevertheless, it was hard doing commentary at first because of the crappy equipment, in this LP we have used 2 different microphones until I used my headset for all my current LPs.
So overall this LP was:
- The 1st LP with commentary.
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